AI Insights · Timothy · January 2025
Top Trivia Games Performance in Central America Q4 2024
Explore the performance trends of the top trivia games on a unified platform in Central America during Q4 2024, with insights on downloads, revenue, and active users.
In the fourth quarter of 2024, the top five trivia games on a unified platform in Central America showed varied performance trends. Data from Sensor Tower provides insights into their weekly downloads, revenue, and active user numbers.
Clever - Brain Training Games from DPM APPS LP experienced fluctuating weekly revenue, starting at approximately $6K and gradually declining to around $4.5K by the end of the quarter. Downloads started strong at 5.7K but plummeted to just over 200 in November before rebounding to 2.4K by year-end. Active users saw a decrease from 13.8K to 10.3K over the same period.
Kahoot! Play & Create Quizzes by Kahoot ASA maintained a steady revenue, peaking at $4.4K in late December. Weekly downloads were initially high at 27.3K but dropped to 10.5K by December. Active users also decreased significantly from 139.8K to 63.6K by the end of the year.
Elevate - Brain Training Games from Elevate, Inc. saw a modest revenue increase, ending the quarter at $1.6K. Downloads showed a notable rise from 2K to 3.8K in the last week of December. Active users fluctuated but ended on an upward trend, increasing from 9.6K to 10K.
Peak - Brain Training by Synaptic Labs had steady revenue around $1.2K, with a slight increase towards the end of the quarter. Downloads remained relatively stable, averaging around 1K weekly. Active users experienced a small increase, peaking at 9K in October before settling at 8.9K.
Trivia Crack: Brain Quiz Games from Etermax showed a positive trend in downloads, starting at 9.7K and climbing to 18K by the end of December. Revenue increased slightly, reaching $1.2K at the quarter's close. Active users, however, saw a decline from 128.5K to 88.5K.
For more detailed insights and trends, visit Sensor Tower's platform.